By Kim J.L. Nevelsteen
This e-book scrutinizes pervasive video games from a technological viewpoint, concentrating on the sub-domain of video games that fulfill the standards that they utilize digital video game components. within the machine online game undefined, using a video game engine to construct video games is usual, yet present video game engines don't help pervasive video games. because the laptop video game is already wealthy with online game engines, this publication investigates: (i) if a video game engine should be repurposed to level pervasive video games; (ii) if positive factors describing a would-be pervasive online game engine will be pointed out; (iii) utilizing these positive aspects, if an structure be present in an analogous ‘product line’ as an latest engine and that may be prolonged to degree pervasive video games (iv) and, eventually, if there any demanding situations and open concerns that stay.
The method of answering those questions is twofold. First, a survey of pervasive video games is carried out, amassing technical info and distilling an element function set that allows pervasive video games. moment, one of those video game engine is selected as candidate within the related product line as a would-be pervasive online game engine, aiding as a lot of the characteristic set as attainable. The structure is prolonged to aid the full characteristic set and used to degree a pervasive video game referred to as Codename: Heroes, validating the structure, highlighting good points of specific significance and deciding on any open matters. the realization of this booklet is usually twofold: the ensuing characteristic set is confirmed to coincide with the definition of pervasive video games and comparable paintings. And secondly, a digital international engine is chosen as candidate within the similar product line as a would-be pervasive online game engine. Codename: Heroes used to be effectively applied, reaping the advantages of utilizing the chosen engine; improvement time was once low, spanning quite a few months. Codename: Heroes was once staged two times, without balance matters or down time.
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A Survey of Characteristic Engine Features for Technology-Sustained Pervasive Games (SpringerBriefs in Computer Science) by Kim J.L. Nevelsteen